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    PS5 Review

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    PS5 is Sony’s new gaming console and aims to push the medium forward with its SSD technology, DualSense controller and a number of other fascinating new features. We’ve spent weeks with the hardware, and can now finally deliver our full review.

    The PS5 is a meaningful evolution of Sony’s achievements with its predecessor. It’s a gorgeously accessible machine with a forward-thinking plan for the current generation, whether that’s through its nuanced SSD technology or the 4K-capable graphics power. Combine this with a compelling user interface, growing selection of exclusive experiences and a general ecosystem that embraces what came before it, and the PS5 is one of the best consoles you can buy right now.

    Introduction

    The PlayStation 5 is the latest console in Sony’s line-up, offering numerous generational upgrades such as 4K support, variable refresh rate and a super-fast SSD to speed up loading times.

    Since it’s launch in 2020, Sony has released a number of games for the PS5 platform, although ongoing support for the preceding PS4 has seemingly held back the technological advances of first-party exclusives such as God of War Ragnarok and Horizon Forbidden West.

    That said, Microsoft has faced a similar issue with the competing Xbox Series X and Xbox Series S consoles. As a result the PS5 still remains one of the best games consoles on the market, even with the recent price hike.

    Design and connectivity

    • It is huge, features a mixture of USB-A and USB-C ports across the body
    • Can be fitted with more colourful faceplates
    • Can be installed with an M.2 SSD to expand storage

    For some time now, Sony has embraced black as the primary colour of its console designs, with the exception of the original PlayStation. So much so, that it has become synonymous with the brand itself. So when the PS5 was unveiled to be a colossal tower of white plastic, many of us turned our heads in hesitation. 

    While the design will undoubtedly be polarising, I’m a fan of the new PS5, even if it will prove far too large for the majority of entertainment centres. The console is massive, measuring 390mm x 260mm x 104mm if you opt for the version with a 4K Blu-ray drive. The digital edition is slightly slimmer, but not by much, meaning you’ll still require a similar amount of space to house the console. 

    On the console itself you’ll see a simplistic selection of buttons and inputs. The front is home to a single USB-A 3.0 port and a USB-C port. Move downward and you’ll see the power and eject buttons, which are no less easier to tell apart than they were on the PS4. These sit embedded in a layer of plastic, which is great at attracting fingerprints – and likely scratches, if you’re trying to insert devices into the USB slot without looking. 

    Around the back is the power input, an Ethernet cable port and two additional USB 3.0 ports, which will be perfect for accepting charging cables or connecting dongles belonging to a Bluetooth headset or similar accessories. Three is arguably the magic number, although I did find myself having to swap things out when transferring games onto the internal SSD via an external hard drive. 

    If you’re not a fan of the white-and-black look, you’ll be happy to know that the white slabs of plastic on either side of the PS5 are easily removable. Not only does this grant immediate access to the console’s innards for dust removal and replacement of the NVMe SSD storage, but it also allows you to replace the white plates with a host of different designs that Sony now offers as separate accessories. This means you can return to the traditional all-black look should you wish, with other official options including a Galactic Purple colourway and grey camouflage print. There are also countless third-party faceplates competing for your cash.

    It’s great to see that Sony has designed this console to be customisable, which has already led to some fun limited-edition bundles. Sadly, none of that is enough to detract from the PS5’s obtrusive size, which I still feel is likely to prove an inconvenience when trying to find a home for it in any modern setup. 

    The console can be placed either horizontally or vertically in the included stand, which itself feels quite cumbersome to locate without fear of scratching the polar white exterior. Compared to the Xbox Series X, the overall build quality here feels like a notable step backwards. Microsoft’s console feels like a premium device in every way, while the PS5 feels toy-like and delicate, and might struggle in terms of form factor to sit alongside existing hardware. 

    The machine is dominated by plastic on all sides, which makes it feel relatively cheap. It’s not egregious, but I’d expect more from a console retailing for £480. Fortunately, the lacklustre build quality doesn’t translate across to the DualSense controller (now also available in a variety of different colours), which is a beautiful piece of hardware and easily the console’s highest point. It’s what makes the PS5 feel like a true next-generation platform – but we’ll be diving into exactly how this is achieved later on. 

    It’s also worth mentioning that next year, Sony will release the DualSense Edge – PlayStation’s long-awaited answer to the Xbox Elite Controller, with highly customisable controls and remappable inputs in addition to the existing DualSense functionality. This controller isn’t bundled in with the PS5 right now, but it’s still a great option to have if you fancy an upgrade.

    Unlike its rival, the PS5 is a little more flexible when it comes to replacing or upgrading storage. Since launch, Sony has made it possible to expand your base PS5 storage with an M.2 SSD. Once installed, you can freely move games between console storage and the M.2 SSD, and as long as it meets the specified requirements, you won’t suffer any performance downgrades. You will need to remove the PS5’s plates and unscrew a few bolts, but the whole process is pretty painless and didn’t take me more than 30 minutes (and that was being cautious).

    Handily, Sony offers a video guide to the process. Granted, the Xbox expansion cards are a lot faster to set up, but if you buy a large enough SSD for your PS5, you shouldn’t have to break it open again for a while.

    Specs and technology

    • Features an AMD Zen 2 processor and 10.28 teraflops of GPU power 
    • NVMe SSD allows for fast loading times and more ambitious games 
    • 16GB of GDDR6 memory ensures everything runs absurdly smooth

    Even when compared to the PS4 Pro, the PS5 is in another league entirely for the sheer horsepower and technical specifications contained within. It’s an incredibly powerful machine, and beyond a few notable omissions, it easily stands shoulder-to-shoulder with the Xbox Series X. Sony has continued to push speed, accessibility and the potential for enhanced visuals and resolution above all else, and the components inside the console more than support that goal. 

    The PS5 is powered by an AMD Zen 2 processor comprising eight cores running at variable frequencies, with the clock speed topping out at a respectable 3.5GHz. The GPU is also an AMD custom unit, capable of reaching a maximum of 10.28 teraflops at 2.23GHz. This doesn’t match up to Microsoft’s flagship offering, but it’s more than sufficient to maintain performance and graphical features such as hardware-accelerated ray tracing. 

    Elsewhere, the PS5 includes 16GB of GDDR6 video memory with an impressive bandwidth of 448GB/s. Sony has also implemented Wi-Fi 6 and Bluetooth 5.1; the former is a little outdated now with the rival of Wi-Fi 6E, but still allows for outstanding download speeds.

    Through my home internet connection, I managed to install a 40GB file in roughly 30 minutes – and the console will blister through a list of downloads with absolute ease, so long as your hard drive has enough space available.

    In terms of storage, the PS5 has an 825GB SSD at default, of which a small percentage will be automatically allocated to the system itself, so it can’t be used for games and applications. This leaves you with 667.2 GB to play with. It’s a commendable amount of storage, but I still find myself frequently having to delete games to make room for others. Avid players will definitely want to consider an upgrade in the months to come, but as mentioned in the previous section, this is fairly easy to do now with an M.2 SSD.

    3D audio is being hailed as a major feature of the new generation, a feat achieved by the console’s Tempest Engine. This allows for hundreds of simultaneous audio sources to be registered at once, instead of being limited to 50 as in the PS4 and PS4 Pro. Third-party games don’t always make use of the PS5’s 3D capabilities, but in exclusive first-party games, such as Returnal and Ratchet & Clank: A Rift Apart, I’ve seen it used to brilliant effect. You can experience the effect with pretty much any pair of wired headphones, but Sony’s Pulse 3D Wireless headset is an affordable and sonically impressive option for the proper wireless experience.

    Graphics and performance

    • Loading times are vastly improved on new and existing games
    • Demon’s Souls and Astro’s Playroom are stunning launch titles 
    • Lacks the Quick Resume feature of Microsoft’s new consoles

    At launch, we only had access to a handful of next-generation exclusives in the form of Marvel’s Spider-Man: Miles MoralesDevil May Cry 5 and Bugsnax, but this list has naturally ballooned in the console’s first two years.

    Games such as Ratchet & Clank: Rift ApartGran Turismo 7Horizon Forbidden West and God of War Ragnarök have shown us how good PS5 games can look, even if simultaneous last-gen releases of first-party titles are possibly preventing some of them from reaching their full visual potential.

    Just like the Xbox Series X, PS5 is capable of 120fps performance when paired with displays that support HDMI 2.1, although two years into the console’s life, there’s still a relatively small number of games that can reach such echelons of performance right now, and the graphical concessions are often too much for some. 

    At launch, the PS5 did not support variable refresh rate (VRR), which is where the refresh rate of the display on compatible HDMI 2.1 TVs and monitors dynamically syncs with the output of the console, resulting in smoother gameplay with less screen tearing. Some PS5 games also offer a high refresh rate (HRR) mode, which can push the target refresh rate of the game in question anywhere between 60Hz and 120Hz, according to what’s happening on the screen. These features probably should have been there from the off, but it’s good to see gamers being given more options.

    Given its heavy focus on backwards compatibility, I decided to compare the loading times of some of the platform’s biggest exclusives across PS4 Pro and PS5 Pro. The improvements are immediately pronounced, as you can see from the results below. All of the tests were done by loading into a save file directly from the main menu. 

    The speed at which you can load existing games is welcome, although it never reaches the heights of Xbox Series X. When comparing the PS5 against Microsoft’s console in a selection of third-party experiences, the latter came out on top every time.

    It’s likely that the Series X is far better optimised when it comes to backwards compatibility, while Sony is instead focusing on next-generation experiences. For example, the process of booting up Miles Morales to reach actual gameplay is a mere 7 seconds on PS5. 

    Microsoft’s commitment to backwards compatibility has come home to roost, with the storage architecture and seasoned emulation doing much of the heavy lifting when ensuring that existing titles are dramatically improved on the new console. 

    Despite costing far less, the Xbox Series S also outperforms the PS5 when it comes to backwards compatibility, delivering loading times that are only a few seconds behind its older sibling in most instances.

    A gap of 10 seconds or so in the majority of games may not sound like much, but combined with the lack of a feature such as Quick Resume, it’s significant – especially where I was using the consoles side-by-side over a number of weeks. Complaints aside, the improvements across the board compared to the PS4 Pro remain very impressive, and sole owners of the PS5 likely won’t notice much of what I’ve addressed here. 

    But enough about backwards compatibility; you’re likely more interested in how games developed exclusively for the PS5 will make use of the hardware. Insomniac Games’ Spider-Man: Miles Morales, to use an early example, does a phenomenal job of proving how real-time ray tracing and improved performance can alter a gaming experience for the better.

    Ray tracing allows developers to implement far more realistic lighting, reflections and other graphical enhancements to their games, reflecting reality far more accurately. This is a step up from the pre-baked solutions we’ve seen up until recently. You can find a direct comparison below, and the differences are night and day. 

    You’ll notice that the billboards of Times Square now reflect into the glass of buildings, instead of being filled by generic images of skyscrapers. Miles Morales and all of his movements are also recreated two-fold thanks to ray tracing, offering a more nuanced vision of the superhero as he swings through Manhattan. 

    Upon switching to Performance mode, everything just feels more lifeless by comparison. Granted, it does earn you far more frames per second for more responsive combat and exploration, but I found the gorgeous graphics were more than worth such a sacrifice.

    Some games (including both Marvel’s Spider-Man titles) have since introduced a Performance RT mode, which aims for a best of both worlds between higher refresh rates and graphical fidelity to enable ray tracing. While not quite the next-gen dream we were promised, this is about as close as you can get to it on the console right now, where available.

    The resolution of reflections in Devil May Cry 5 are notably lower than those in Miles Morales. This can make some instances of the technique look blurry and obtrusive, which takes away from the impact it can have on the lighting in scenes. As you can see from the above screenshots, ray tracing fundamentally alters the mood of the scene, with light sources from the billboards and vehicles reflecting into the puddles and back onto the player. 

    Without ray tracing, the environment is far darker and lacking vibrancy, with harsh lights from the Piccadilly Circus-esque scene blasting onto the protagonist with little flair. In my opinion it still looks excellent, and expresses the mood of the game well, but ray tracing adds a further dimension to proceedings that simply feels more inviting.

    The PS4 and PS4 Pro have become infamous for how loud they are when switched on, so much so that the gaming audio is often drowned out by the abrasive fan noise emanating from the console. It made using them a nuisance, so I’m relieved to confirm that the PS5 is whisper quiet.

    Even when running its most demanding experiences, it hardly makes a peep. It only makes itself heard when installing games from a disc or powering up other Blu-ray media as the 4K drive springs to life. Even here, it’s far calmer than its predecessor. 

    The DualSense controller is what really defines the PS5 as a true new-gen platform. It’s a meaningful evolution over the Dualshock 4, introducing new features that, if embraced properly, will no doubt characterise gaming for years to come. The introduction of adaptive triggers and a haptic feedback vibration serve to increase immersion to untold levels. Astro’s Playroom, which comes pre-installed on all consoles, is the perfect case study for the controller. 

    Team Asobi’s platformer delivers a masterful introduction to the DualSense controller, implementing haptic feedback and adaptive triggers into a variety of gameplay mechanics. These include springing about the environment and smashing through glass in a futuristic robot suit, or feeling the patter of rain against your little robot’s umbrella through your palms. 

    However, some disabled players won’t be able to make use of these features, so Sony makes turning them off super-easy. Haptic feedback and adaptive triggers are used to varying degrees across all of the games I’ve tested so far, but Astro’s Playroom is unquestionably the most impressive, and a title I implore all future owners of the platform to play to completion. 

    Spider-Man: Miles Morales and Devil May Cry 5: Special Edition have the triggers react to the swing of a web or the slashing of swords, recreating what such actions would feel like in reality using vibration. As for battery life, the DualSense offers a decent step up from the Dualshock 4. During my testing it lasted for a maximum of 13 hours and 11 minutes before needing to be plugged in for a charge, which is a colossal improvement over its predecessor. Obviously, mileage will vary depending on what applications are being used. 

    User Experience

    • User interface is similar to previous consoles
    • Dedicated screen for multimedia apps beyond gaming
    • Tip videos and Control Centre are meaningful new additions

    The PS5’s user interface feels like a natural expansion of what came before it. Sony has kept the tiles that defined the PS4, but has made them smaller and less intrusive, leaving room for spectacular artwork to fill the screen alongside a few menus. 

    It’s worth noting that the UI renders at a full 4K resolution with HDR for supported displays. As a result, everything pops with absurd levels of detail. It’s sharp, colourful and every single icon reveals elements that simply weren’t as clear before. The console’s horsepower is being put to the test before a game is even launched, and having just dropped £1000 on a new television, I’m certainly not complaining. 

    A single press of the PlayStation button will bring up the Control Centre, which is home to all the information you’ll need. Downloads, friends, music, notifications and your own profile are present and can be accessed with ease. The Control Centre can be brought up whether you’re mid-game or on the homescreen – and it’s seamless, with no sign of lag even when playing demanding games. You can also customise the icons housed within to fit personal preferences. 

    In-game, relevant trophies and activities will surface based on what you’re playing. For PS5 exclusives, these will include guides, news and other nifty content that aims to make gameplay more convenient. You can also launch straight into levels from here, once again showcasing the obscene speed of the internal SSD. Sony has iterated on the PS5’s UI since launch, making it easier to explore Activity Cards more specific to your interests from the home screen, while Trophy lists are now more quickly accessible. The PS5 is definitely a machine for the completionists.

    The PlayStation Store on PS5 was a bit underwhelming in the console’s early days, lacking features such as deals, offers and genre categories that made its predecessor such a pleasure to browse. PS5, PS4 and VR games had their own distinct sections, but they were little more than sprawling lists that can only be sorted into a few unhelpful variations. The experience has improved somewhat since then, but it’s still not the nicest store to browse, and Sony’s attempts to make every element of the UI feel integrated, rather than separate from one another, can make navigating the store menus a bit fiddly. 

    Those who wish to use the PS5 as a multimedia hub can rest easy: all of the expectant bells and whistles are present and accounted for. At launch some of the confirmed media apps include Netflix, Disney Plus, Crunchyroll, Apple TV+ and YouTube. You can also bring up Spotify when using the majority of games and applications. 

    In its current state, only a select number of titles can be kept on the homescreen at once, with your latest applications cycling in and out depending on usage. Folder support for organising your library was absent at launch but has arrived in an update. Sony is now calling folders Gamelists, but the idea is the same. Themes have seemingly been abandoned in favour of the high-resolution artwork that accompanies each game. It isn’t the end of the world, but having been such a core part of the PS4, I’ve sorely missed these elements of personalisation. 

    PS Plus 

    • Allows you access to huge catalogue of older PlayStation games
    • Still lags behind Game Pass in terms of value

    If there’s one clear area where PlayStation continues to lag behind Microsoft, it’s in its subscription offering, despite the PS Plus service being completely overhauled in 2022.

    PS Plus now comes in three tiers: Essential, Extra and Premium. The first of these is PS Plus as it existed before, granting you access to monthly free games and the PlayStation Plus Collection, a catalogue of 20 of the most popular PS4 titles that can be downloaded and played on the PS5 or the older hardware.

    Upgrade to PS Plus Extra and you also get the Game Catalogue, a library of some 400 games that span this generation and the one before it. All of these games can be downloaded and are yours to keep for as long as you’re a PS Plus member. The top tier, PS Plus Premium, goes even further with a selection of retro PlayStation titles that go as far back as the original PlayStation console. 

    If that sounds like Sony’s answer to Xbox Game Pass, then you’re not wrong, but PS Plus’ Extra and Premium tiers are nowhere near as much of a no-brainer right now. Granted, the Game Catalogue is an absolute treasure trove of gaming (particularly if you missed out on the previous generation), but unlike Microsoft, Sony won’t be putting first-party PS5 titles on the service at launch. If you want to play them right away, you’ll still be paying upwards of £70 for the likes of God of War Ragnarök on top of your PS Plus subscription. 

    As for PS Plus Premium, while the prospect of being able to play PS1, PS2 and PS3 games in one place is undoubtedly appealing, the classic title library is seriously lacking right now, and PS3 games are only playable via streaming, which is really disappointing. 

    Again, if you’re playing catch-up on the past five years of gaming then don’t hesitate to subscribe to PS Plus Extra, but otherwise you should really take the time to browse the Game Catalogue before parting with your cash. Sony’s first-party titles are its bread and butter and the company knows it can keep selling them at full price, but so far, the (admittedly very good) cyberpunk cat simulator, Stray, is the only significant new game PS Plus Extra and Premium subscribers have been able to get excited about.

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